Manufacturing Knowledge
018 Milling: Avoiding undercut by design change

We will introduce examples of changes made to the design of the undercut section. There are methods such as making the shape go through, making it into a shape that can be processed with a T-slot cutter, adding a shape for processing, and dividing it.

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Manufacturing Knowledge
017 Milling: Undercut that are difficult for milling

We will explain examples of undercut shapes that are difficult to cut and how to process them. Machining by die-sinker electric discharge or welding is also possible, but the cost and construction time may be significantly higher.

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Manufacturing Knowledge
016 Milling: The best way called design change!

We will introduce typical examples that are prone to deformation, such as bifurcated shapes and long holes near the edges. By changing the design to a shape that is less prone to deformation, manufacturing will proceed more smoothly.

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Manufacturing Knowledge
013 Milling: 3D processing and surface roughness

We will explain how to process three-dimensional shapes and surface roughness by cutting using a ball end mill. I think it's a good idea to keep in mind that there are rough processing and finishing steps, and each has a different purpose.

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Manufacturing Knowledge
010 Milling: Design considering with setup changes

By aligning the machining surfaces, it is possible to reduce setup changes and the number of machining steps. Here are some examples of such rational design changes.

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Manufacturing Knowledge
004 Milling: Types and characteristics of end mills

We will introduce the types and characteristics of end mills for cutting. It is broadly divided into shape machining and hole machining, and many types and sizes are used for each.

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Manufacturing Knowledge
002 Welding: Distortion and how to deal with it

We will introduce the tendency of distortion due to welding and how to deal with it. The degree of distortion varies depending on the thinness of the base metal, the depth of weld penetration, the length of the weld leg, etc. Let's design it rationally, keeping in mind how to deal with distortion!

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